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Tag: fonts

GameDev – How to Manage Textfields with Tiled

Posted on June 5, 2015August 30, 2018 by Paolo

In my last post, I hinted at a way to manage textfields with Tiled. I also said to prepare yourself, because your pants would get blown away.

Well, did you remove them? ‘Cause they’re about to explode.

Continue reading “GameDev – How to Manage Textfields with Tiled” →

Tagged fonts, javascript, labels, littera, phaser, textfields, tiledLeave a comment

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