The green to cyan to red to green is the temperature. Currently, the threshold for the barrels is set to 1500 fake degrees, so once it reaches 1500, it starts burning. When a barrel’s temperature is close to the threshold (about 75%), it starts radiating its heat to the nearby barrels, thus starting the chain reaction.
As you may know, I wanted to create an eBook to teach entity component systems.
Well, it won’t happen.
The project is cancelled, the eBook won’t see the light of day. I am not closing down the blog, I’m just stopping this project.
Well, hang on to your brain, here’s a huge list of resources about closures:
This is one of those innocent looking webapps that blow my mind by their usefulness and ease of use (ease of usefulness?)
It all started when I needed a better font than Arial for my retro/pixel/end-of-80’s Roguelike game. At first I thought there would be a way to package the font with the game, CSS @font-face style, and be done with it, but this is different, since I’m using Phaser and displaying bitmap fonts.
It seems like the most popular option is to use webfonts in Phaser, but I really wanted to package the fonts and make the game playable offline.
The first thing I thought when I saw AngularJS directives was “holy HOLY!”, then I promptly screamed in agony. Nothing too dramatic, you know.
So directives are like WebComponents. I get that. They are damn useful. I get that. They are even friggin’ composable. I get that mucho bueno senorita Angularita. What I don’t get, though, is the terriblereadability of this mess.
I can’t help but see how useful and unfriendly this is. This is practically shouting “Beginners! Flee now, or face several hours of therapy where you’ll revisit all your inadequacies!“. Seriously, just look at this.